Carry Capacity
More items per trip is the cleanest time save in a game built around walking items back to shelves.
A player-first priority list for Clean the Supermarket, focused on progress instead of fake odds.
More items per trip is the cleanest time save in a game built around walking items back to shelves.
Knowing where items belong beats raw speed because it prevents long wrong-shelf detours.
A strong progression accelerator for players who plan to replay or chase speed badges without fully skipping the economy.
Permanent passive help is attractive for long clears, but the exact value depends on how it behaves in the current patch.
Cheap and useful early, though it is a small bump compared with the larger capacity pass.
Great long-term goals, but frustrating if you try them before learning the store layout.
Powerful, but expensive and likely to remove the progression loop that makes the first few clears satisfying.